Shrines usually grew up in places where evil could prevail, e.g. where there was no man's land - where the village border was and where the sound of church bells could not be heard. The inhabitants of the old village believed that the shrine had the power to ward off evil and protect the traveler from impending danger - disease, possession, intimidation by damned souls or a curse. The most dangerous place was where someone died suddenly without first being reconciled with God. So there was terror in the places where there were graves of suicides, as well as those who died tragically - shot in battle, died as a result of an epidemic, killed by lightning, a felled tree, an overturned cart, torn apart by wild animals, drowned... So the shrine was an element who tamed a foreign space. Thanks to the chapel, the dangerous place was included in the ordered world, controlled by God and people - it was possible to work and live there.